Descripción
Senior Rigging Artist / Technical AnimatorElsewhere Entertainment is looking for an Senior Rigging Artist / Technical Animator to support the development of an exciting new IP.You’ll join a collaborative team dedicated to creating complex, high-quality, and believable content. In this role, you’ll contribute to a studio culture grounded in inclusivity, mutual respect (for one another and our players), thoughtfulness, empathy, professionalism, and collaboration.Responsibilities• Build and maintain animator-friendly control rigs for 3D characters, creatures, and props using the in-house Maya rigging pipeline• Develop and maintain rigging tools, scripts, and pipeline integrations (Python, MEL) to streamline rig setup and automate repetitive tasks• Apply advanced techniques (e.g., data-driven or scan-based rig generation, machine learning–assisted blend shapes) where appropriate• Prepare and export rigged assets from Maya into the game engine, ensuring compatibility with in-house import pipelines and automated build systems• Document tools, workflows, and processes in clear, accessible language• Proactively identify and implement solutions to technical challenges in animation and character systems• Lead rig reviews, mentor other riggers, and help resolve complex deformation or engine-related issues• Maintain and evolve the rigging framework, including templates, conventions, validation processes, and performance guidelinesRequired qualifications• Experience in a Technical Animator, Technical Artist, Character TD, or similar role, with a strong focus on rigging systems for games or high-end CG production• Deep understanding of weight painting workflows and skinning algorithms to support high-quality deformations• Ability to balance visual fidelity with real-time performance requirements, including profiling and optimizing rigs in engine• Strong understanding of animation principles and their application in keyframe and procedural animation• Proficiency in Python and MEL